In the wake of a glimpse of world peace thanks to Pokemon Go, it's undeniable that the creature-catching franchise is about as mainstream video games around. The iconic Pikachu is every bit as identifiable as Mickey Mouse, if not more so. The continued pandemonium surrounding card prices guarantees near-daily Pokemon headlines. It would be hard-pressed to find a pocket monster game that failed to move at least a couple million copies. Even, unofficial Pokémon games go viral annually.
Yet despite that ubiquity and popularity, there are still Pokémon games that remain underappreciated. These represent games that didn't get their proper due, or were overshadowed under the hype of the core series. These are Pokémon games stuck on doomed consoles or online offerings, or were early forays onto different formats. They're often also Pokémon games that probably would have flourished if they ever got sequels or contemporary re-releases. Considering these factors, we won't be offering yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, these might be these Pokémon games. So, before rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, agreed?
Pokémon Ranch: The Chill Precursor
An excessive number of Pokémon games emphasize the battling element of the series, and far too few of them highlight the everyday aspects that would come with owning a pet. Sure, modern titles include minor mechanics like these in recent entries—you can pet, and feed your monsters in camps. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is best seen as the precursor to Pokémon Home; that is, as a repository to hold monsters from different games. Critical reception from its release noted Ranch was a poor if not truly ugly game. I'm not here to argue against these notions, but it behooves me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a ranch where your personal Miis—imagine this—simply hang out with your Pokémon pals. The activities with Pokémon were basic, and a lot of the draw was watching what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life simulation.
Ranch came out well before Stardew Valley sparked the lasting craze of comfort gaming. It was prior to the rise of passive games, and the Let's Play popularization of watching games you aren't playing. Most people never understood that Ranch's concept to observe your creatures as much as you play with them wasn't to hide a shallow core. In actuality, Ranch's attention to detail was so remarkable, a live stream dedicated to running the game continuously. The individual who operates the channel maintains that, after nearly two decades of experiencing the game, he still has not encountered everything that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Strategic Tabletop Game Lost
Did you know that Pokemon once had an licensed tabletop game with miniatures? Pokémon Duel was the 2016 attempt to digitize the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new figures.
All of these questionable mechanics obfuscated a tragic reality: Pokémon Duel was an excellent strategy game with Duel today. "Words cannot describe how much I adored and miss this game," one YouTube comment reads, seven years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and content in general," another commenter declared. "I am convinced if it came out now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's predatory business model, gave people few incentives to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unusual board structure made for a great strategic challenge for the few folks who played Duel, but that playing field is also a intimidating visual mess.
Pokémon: Magikarp Jump: The Absurd Experiment
Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so silly, it was verging on internet meme. Considering we're dealing with a franchise where trainers go out with a team of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with raising the best possible version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the fan culture around Magikarp.
Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when 2026 GOTY season arrives.
With numerous core games and derivative titles, chances are that I omitted that one Pokémon game you absolutely adore but argue that too few people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokemon Pinball fondly despite argu